Graveyard Keeper 2 Automation Flow Map
Quick answer
Demo automation overview, machine-worker-output relationships, and open production fields.
Automation flow map
Use this page as a Demo automation overview, not a final production calculator. Graveyard Keeper 2 officially includes machinery, production chains, automation, and zombie workers; exact rates and routing details still need direct GK2 evidence.
Rows should be labeled Official, Demo-observed, Player-reported, or Unverified before they guide a build.
Demo automation overview
| Automation layer | What is safe to say now | Evidence status |
|---|---|---|
| Machinery | GK2 includes machinery and production chains. | Official |
| Worker handoff | Zombie workers are connected to automation and local tasks. | Official |
| Machine to output | Record after visible Demo or release-build capture. | Demo-observed when captured |
| Throughput and cycle rate | Not final for this site. | Unverified |
| Full production calculator | Not ready until exact machine and worker data are verified. | Unverified |
Machine-worker-output relationships
Track relationships before exact rates:
- Output or player task.
- Required machine or station.
- Possible zombie worker or manual handoff.
- Source label and build/date.
- Open fields: inputs, timing, throughput, unlocks, and limits.
Bottleneck notes
Open fields include exact inputs, output counts, machine cycle timings, worker throughput, restoration costs, and quest hand-in quantities. Those details should be added only from official updates, Demo captures, release builds, or source-linked extraction.
Current page contract
This page is an automation planner, not a completed database. Use it to see which production-flow facts are confirmed and which are still open.
Player workflow
- Start with the player task, not a copied recipe row. Choose whether you are trying to craft an output, feed a machine, assign a zombie worker, restore a town feature, or prepare a quest item.
- Mark every dependency as confirmed, inferred planning context, or still open. Confirmed means the detail is visible in a Graveyard Keeper 2 source. Inferred planning context means the system relationship is useful for navigation but not a quantity or final unlock rule.
- Keep the chain reversible. A player should be able to move from a desired output back to material categories, or from a material category forward to possible machines and quest uses.
- Recheck the page after official updates, release notes, release builds, or source-linked captures change the public information. The goal is a planner that becomes more exact over time without ever importing original Graveyard Keeper rows as sequel facts.
Failure modes to avoid
The main risk is treating the first Graveyard Keeper as a spreadsheet source for Graveyard Keeper 2. That would make the page look complete while giving players false inputs, timings, machine roles, or quest requirements. A second risk is publishing placeholders as if they were discovered values. If a quantity, rate, unlock, or hand-in count is not directly sourced for GK2, the page should describe the open field and explain what evidence would close it.
Another common failure is flattening every system into a generic guide list. Recipes, crafting chains, machines, automation, zombie workers, town restoration, and quest items are connected, but they answer different player decisions. The planner should make those differences visible so players can choose the right route quickly.
FAQ
Can I use original Graveyard Keeper recipes here?
No. Original-game recipes can explain why players expect certain systems, but they are not Graveyard Keeper 2 data. This planner only treats GK2-specific sources as recipe evidence.
Why are exact inputs or output counts missing?
The Demo is live, but exact recipe rows, machine timings, restoration costs, and quest quantities should wait for direct GK2 evidence.
What counts as a good source?
Official Steam information, publisher or developer updates, release notes, launch-build captures, and source-linked extraction can support visible claims. The current public source baseline starts with the official Steam page, which confirms the title, sequel framing, platform, developer, publisher, and supported gameplay systems.
Source-linked evidence
The verified source baseline is the Graveyard Keeper 2 Steam listing. It supports machinery, production chains, automation, zombie workers, town restoration, quests, and undead army combat. It does not yet support exact production rates, worker throughput, recipe quantities, or post-release balance values.
